![]() I can still see the benefit in achievements, as I’m still playing Xbox games and still chasing 100% on Arkham Knight and Witcher 3, but I also have a massive backlog of games to play, and spending 3X the time on one to get a god damn overkill just isn’t as fun anymore. ![]() Hell, Mario Kart has the Gold Metal Mario locked behind a pretty damn difficult goal – and that’s more than enough enticement to keep me playing. There have been times where I’ve pulled off something pretty damn cool in Breath of the Wild or Mario Kart 8 and briefly missed the “boop-oop” sound of an achievement unlocking, but it also has freed me to just play the damn thing and to not worry about completing it in the way some designer decided to reward me. No weird “collect 100 crickets” or “headshot 1000 Bokoblins with thrown weapons” just engaging gameplay and standard goals. ![]() Nintendo? Blissful, free to play environment. To make matters worse, the average population of a Halo 3 server is a ghost town, so the chances of getting enough people together to play it, and to get close enough to Overkill them, is about a million to one. That means that yes, all of the incredibly annoyingly difficult achievements in Halo 3, I spent hours grinding to try to make happen. That’s my only locked achievement out of 79 for Halo 3. It’s fun in some cases, but where it breaks for me? Witcher 2, Shadow of Mordor, Arkham City, Wolfenstein, and even indies like Life is Strange and Thomas was Alone all got played a hell of a lot more than they would have without achievements to get that sweet sweet 100%. I also got 100% on Arkham Asylum a lifetime ago, and that’s what started me on my path of this weird completion tic. I can’t even tell you why, but the sense of satisfaction I got when I completed it was amazing. I played Dark Souls three god-damn times, and leveled up every damn item to get all those achievements. ![]() The reason I’m so disappointed is that I both love and detest achievements. For me, the fact that the Switch doesn’t have achievements is a glorious throwback to a simpler time, where completing the game was the true goal, not getting an overkill on a Lone Wolves map in ranked multiplayer. Just caught this bit of news on IGN, and to say I’m disappointed would be an understatement. ![]() Nintendo working on achievement/trophy system for Switch, says indie dev. ![]()
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